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Students,
Please see me to submit your work! Two students won awards at this festival last year. Let's win even more this year!
-Jason
Aladdin's Pawn Shop from Jason Katsoff on Vimeo.
This 6:45 student film was created by a team of 15 students at the Art Institute of California - San Diego over a period of 22 weeks. They combined 3D CGI created in Maya and 2D animation created traditionally and in Flash. They also recorded and edited all audio using our in-house audio recording studio.
The team was led by instructor and industry veteran Eric Van Hamersveld.
See Jason Katsoff to apply or for more info
Trion World Network, San Diego location.
At Trion, we're changing everything about the way online games are designed, developed, and delivered by infusing the old, static gaming world with a sense of dynamic, creative collaboration. This applies just as much to the people who make the games as it does to the games we make. We want each person working here to think big, because we give them the chance to do great things. Ambition and individual creativity aren't just encouraged, they're expected.
Already in place is a high-caliber team from the games, media, and Internet industries. We have worked on, developed, and shipped over 100 original titles, including such bestsellers and hit series as Heroes, Might and Magic, EverQuest, World of Warcraft, City of Heroes, Lineage, Star Wars, Lord of the Rings, Pogo, and Sims. Utilizing our proprietary core technologies, we're hard at work on our first titles to be released in North America, Europe, and Asia.
The internship is in their Technical Art department. The full job posting is below. Interns are NOT expected to know have all of these skills and traits. I left them in the posting so you know what Trion (and other companies) are looking for.
Technical Artist
Responsibilities
Character rigging and support
Tool creation and script writing
Documentation of art processes
Liaison between the disciplines of animation, art and programming
R&D of tools and processes used in production h3.
Requirements
Character setup and understanding of the technical aspects of animation, with a keen eye for aesthetics and a good instinct for geometry deformation and animation solutions
Tool development and enjoy working with artists, designers and engineers to design, implement, and document tools for game development
Advanced knowledge of 3D development software (Maya, XSI, Max)
Expertise in MEL and the Maya API
Knowledge of platform specific requirements
Awareness of trends in 3d and gaming technology
Ability to work on a schedule
Excellent communication skills
Pluses
Knowledge of Programming languages (C, C++)
BS or equivalent
Passion for games
I am posting the information after talking to the 2D Animation class today. To get started building a blog, check out www.blogger.com or www.wordpress.com. Though many other free sites exist. -Jason
MAA Review of Continuing Students
“Progressive Blog” review
Goals
Build a culture of students regularly posting their work to a blog.
Increase the use of internet-based critique
Students build portfolios continually prior to Portfolio Zero class
Process
Predicted Outcomes
More critiques, more improvement of work through revisions
Students continually grow a portfolio as they complete projects beginning with their first quarter
Better quality of portfolios
Less production work in Portfolio Zero and Portfolio 1 class